So looking forward to this one, loved the original to bits and still play it to this day.
Now…how much holiday leave do I have owing….
Sea of Thieves – since it was first announced it had my attention, but I was slightly concerned that would be it different enough than everything else out there to get people interested, and hold their interest.
Well, since the game had its Final Beta this weekend and I can reveal more info and a video (all previous Beta’s etc were under a NDA), I’m happy to announce its looking damn good and a lot of fun.
Graphics – wow. I have not seen such amazing water physics in a game. GTA5 water was good, but this takes it 5 steps further. The water looks real, acts real, and when light hits it, it reacts how it would in the real world. The main ship and character graphics look like they’ve been ripped from Team Fortress 2 due to their artistic style, but are very well animated. Their simple looking but very effective. Everything is very smooth and clear. Now, most games of this ilk, if you go under water, you’re either looking at fairly bland scenery or just cant see the bottom – not so here. When you’re near an island, the water is teeming with life and color.
Sound – everything that can move, has a sound effect attached to it – sails, ropes, wood, when people moving around on deck while you’re below, you can hear their footsteps etc. Music is played in a similar fashion to Red Dead Redemption – a small bit of background music will come on occasionally. If you like your sailing to be a bit more noisy, then you can select one of two period correct instruments and start playing one of 3 pieces of music (Ride of The Valkyries while chasing an enemy boat is awesome) and if one of your fellow crew decides to pull out a musical instrument at the same time, you both play the same piece giving the music a more complete sound.
Gameplay – very simplistic and yet effective. Switch between a sword and a pistol/rifle/shotgun quickly, access various other equipment such as buckets (needed when you’re taking on water), banana’s (for energy), lanterns (to see) and other options. When you encounter an enemy ship, thats when the game really kicks in, you can either attempt to get away by angling your sails with the winds for maximum speed, or fight it out – either with cannons, or just ram the other ship and board them.
When you die, you end up on The Ferry of the Damned, a ghost ship where you must wait a couple of minutes before being able to spawn back into the game.
If you are left behind by your crew, or fall overboard, you can spawn back on board courtesy of the friendly mermaid/mermen who appear.
Overall, this game is looking to be a lot of fun, with crew not working together (oi who’s steering/fixing the ship/bailing water), firing yourself out of a cannon to board ships or get to hard to get to places, getting drunk in game together and so on. I’m on board for it and hope to purchase the full game on the 20th when its released.
I have had someone ask if its a grinding game etc like WoW/Guild Wars etc – not really, depends how you want to play it. There are quests and treasure maps, to give you money to buy better gear, but honestly, I think if you were just in it for the ship battles and exploring, then you’ll be happy as a fish in the sea.
Now, for those on older systems thinking “crap, Ill need a graphics card/CPU update”, fear not. Its well optimized and runs nicely on my system (specs below) which is considered “crap” by many 😉
Intel Pentium G3258, 8GB DDR3, Zotac AMP! Edition 760GTX (2GB), Kingston SSD.
Rare have done an amazing job on this game, and I look forward to playing it.
How did I not know about this….. although, I will admit Im only up to about Season 4 of the original Stargate series….. 😉
“Make no attempt to solve it.”
Headup Games proudly announce today’s release of Bridge Constructor Portal. The unique puzzle game is now available on Steam for PC, MacOS and Linux (9.99 USD / 9.99 Euro) as well as iTunes and Google Play (4.99 USD / 5.49 Euro).
To end our outstandingly long marketing campaign of the last two weeks, here is a brand new gameplay trailer just your pleasure. Enjoy!
And HO HO HO – since it’s this season of the year: Everyone who purchases Bridge Constructor Portal on Steam will also receive the original Bridge Constructor for free – unless it’s already part of the user’s Steam library. Merry Christmas!
Bridge Constructor Portal blends the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience. Versions for Nintendo Switch, PlayStation®4 and Xbox One will follow in early 2018.
About Bridge Constructor Portal
Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.
As a new employee in the Aperture Science test lab, it’s your job to build bridges, ramps, slides, and other constructions in 60 test chambers and get the Bendies safely across the finish line in their vehicles.
Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers, solve switch puzzles, and make it through the test chambers unscathed.
Let Ellen McLain, the original voice of GLaDOS, guide you through the tutorial, and learn all the tips and tricks that make a true Aperture Science employee.
The bridge is a lie!
- The merging of two worlds: the first Bridge Constructor™ with an official Portal™ license
- Create complex constructions in the Aperture Science labs
- Let GLaDOS accompany you through tricky physics adventures
- Use portals, aerial faith plates, propulsion gel, repulsion gel, and much more to master the complicated tasks
- Evade dangers such as sentry turrets, emancipation grills, laser fields, and acid
About Headup Games
Headup Games is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Active on all major platforms such as consoles, mobile devices and PC, the company has released over 100 titles since its establishment in 2009. With over 50 million customers served on mobile and further several million players on the PC and consoles, Headup Games is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com .
About ClockStone Software
ClockStone Software is an Austrian company specialized in game development across numerous platforms such as iOS, Android, PC, and Xbox One. Their many years of experience with the Unity 3D technology allows for state-of-the-art graphics as well as efficient product deployment to various mobile market places. Their product range is multifaceted – from action role playing to simulation and puzzle games. ClockStone published their mobile game hit “Bridge Constructor” on Android in 2012 and have since developed two also very well received successors with their publishing partner Headup Games. Please find more information at www.clockstone.com .
Copyright © 2017 Headup Games GmbH & Co. KG, All rights reserved.
“Bridge Constructor Portal” is being developed by ClockStone Software in close collaboration with Headup Games. “Bridge Constructor” is a registered trademark of Headup Games GmbH & Co. KG.
Portal © 2007 Valve Corporation
“Portal” is a registered trademark of Valve Corporation
“Nintendo Switch” is a trademark of Nintendo.
“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc. “PS4” is a trademark of the same company. All other trademarks and registered trademarks are the property of their respective owners.
Back when I first started gaming on an Atari 2600 (yeah, I’m getting on), thinking of someone in NZ creating and publishing a game was never on my mind. As far as I was concerned, all the games came from America and Japan.
Until I got my Amiga.
Now, when the Amiga 500 was released, game developers jumped on board from all over the world, with many of the best Amiga games coming from the UK. But NZ was still quiet on the gaming development scene, until approx 1990 when Acid / Vision software appeared on the scene. They had a couple of popular public domain releases and eventually branched out into the world of commercial development in 1993 with Skidmarks.
Skidmarks was an absolute hoot of a game, especially when playing with friends, it combined aspects of Micro Machines, Supercars II and most of all in my opinion, Super Off Road.
Since then, no top down/isometric racing game has really impressed me, with most either looking amazing but no playability, or too repetitive for their own good.
But hopefully, SuperTrucks OffRoad will change that – and being NZ made, be a boost for the local gaming development community, as there has not really been any NZ games mentioned much these days except for Path of Exile (an excellent MMORPG).
SuperTrucks OffRoad takes the Super Off Road concept and brings it to the modern age.
The developer, Meltdown Interactive, has been working on this title for the past eight years and in their own words,
after 8 years of blood, sweat and toil, and a lot of money and time, here are the fruits of my labour
There will be crates available in the game which offer upgrades, but are not necessary to enjoy the game.
There will be a premium version on Steam and a free to play version with microtransactions available on mobile devices.
Release date is the 13th January 2018 globally.
Meltdown Interactive Media is a game development company based in Auckland, New Zealand.
We aim to make addictive adrenaline-fueled games while developing a loyal fan base.
New RTS From Petroglyph and Team17 Arriving on Steam Early Access January 16th
18th December 2017, UK – Award-winning international games label Team17 today announced that Forged Battalion, the innovative and dynamic new take on the real-time strategy genre from Command & Conquer veterans Petroglyph will be available via Steam early access on 16th January 2018.
In Forged Battalion players build and customise their own unique faction as they fight in a variety of skirmish, solo and multiplayer battles. They will create, customise, and develop the blueprints of their emerging faction to create ever-evolving factories and units. Using resources gained from each battle, they will unlock new options through the tech tree allowing them to choose the archetype, and an array of armours, locomotors, weapons, and special abilities such as stealth and regeneration that will make each player’s faction one of a kind.
“The early access release of Forged Battalion is a vital part of developing the game.” Chuck Kroegel CEO of Petroglyph said. “We want fans to truly help forge what the game becomes so it’s important to get them into the game as soon as possible and start giving us their feedback. We can’t wait to see the unique factions that the community will create. We’ll see you on the battlefield!”
Early Access Launch Content available on January 16th will be as follows:
· Campaign missions comprising the first act of a multi-act storyline
· Skirmish maps supporting up to eight players
· Multiple Skirmish game modes including HQ Destruction and Annihilation
· Dedicated servers to support multiplayer
· Five customisable archetypes of vehicles (infantry, light vehicle, heavy vehicle, air and turrets)
· Resource management of tech tree points earned in tactical battles
The Early Access period for Forged Battalion is planned to run for several months, during which there will be regular content drops which will be outlined via a roadmap on the Steam forum.
About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading international games label that hosts The Escapists, Genesis Alpha One, Overcooked, Yoku’s Island Express, Yooka-Laylee, the Worms franchise, Aven Colony and many more from developers around the world. Visit www.team17.com for more info.
Founded by Westwood Studios veterans, and based in Las Vegas, Petroglyph has been responsible for a range of tactical and strategic PC games including Star Wars: Empire at War, Grey Goo and the recent ‘8-Bit’ RTS series.
About Forged Battalion
Forged Battalion. Developed by Petroglyph. © 2017. Forged Battalion and Petroglyph are trademarks or registered trademarks of Petroglyph. Published by Team17. © 2017. Team17 is a registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.