Preview : SuperTrucks OffRoad

Back when I first started gaming on an Atari 2600 (yeah, I’m getting on), thinking of someone in NZ creating and publishing a game was never on my mind. As far as I was concerned, all the games came from America and Japan.

Until I got my Amiga.

Now, when the Amiga 500 was released, game developers jumped on board from all over the world, with many of the best Amiga games coming from the UK. But NZ was still quiet on the gaming development scene, until approx 1990 when Acid / Vision software appeared on the scene. They had a couple of popular public domain releases and eventually branched out into the world of commercial development in 1993 with Skidmarks.

Skidmarks was an absolute hoot of a game, especially when playing with friends, it combined aspects of Micro Machines, Supercars II and most of all in my opinion, Super Off Road.

Since then, no top down/isometric racing game has really impressed me, with most either looking amazing but no playability, or too repetitive for their own good.

But hopefully, SuperTrucks OffRoad will change that – and being NZ made, be a boost for the local gaming development community, as there has not really been any NZ games mentioned much these days except for Path of Exile (an excellent MMORPG).

SuperTrucks OffRoad takes the Super Off Road concept and brings it to the modern age.

The developer, Meltdown Interactive, has been working on this title for the past eight years and in their own words,

after 8 years of blood, sweat and toil, and a lot of money and time, here are the fruits of my labour

There will be crates available in the game which offer upgrades, but are not necessary to enjoy the game.

There will be a premium version on Steam and a free to play version with microtransactions available on mobile devices.

Release date is the 13th January 2018 globally.

Meltdown Interactive Media is a game development company based in Auckland, New Zealand.

We aim to make addictive adrenaline-fueled games while developing a loyal fan base.

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